Sales of Returnal will have a large impact on whether that happens or not, and in that field, there are reasons to be both hopeful and somewhat worried. But that really depends on how successful we are able to build ourselves with the types of experiences that Returnal now is representing." Who knows? Maybe 26 years in the future we'll do more of that as well. Mikael Haveri doesn't completely rule out the idea of Housemarque returning to the smaller style of titles it has made in the past, but for now, it really wants to grow in stature off the back of Returnal. The idea is that we now want to show we're not just a "Resogun-studio." We can do all kinds of things, and from our studio's perspective that means that we want to go for these bigger types of experiences." It's hard to say if we will continue with one or two projects in the future, but the idea of us now being able to establish ourselves with Returnal will be defining the future type of titles we want to make. Haveri says the team still loves those arcadey games it has made in the past ( Dead Nation, Nex Machina, Matterfall), but now certainly seems to be the right time to go big.Ĭourtesy of Game Reactor, the quote reads: "Yes, we've been working on two projects previously, and now with Returnal we have of course only one project. Marketing director Mikael Haveri claims the studio wants to rid itself of the idea that it's just the " Resogun studio" by continuing to create bigger titles in the same vein as Selene's debut outing. We think Finnish developer Housemarque has already proven it can create games on a big scale through Returnal, but it appears the team may not quite agree.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |